Archive for the ‘Technology’ Category
Another month another updated version of UDK, and as usual it comes packed with more awesome things to play with – including true stereoscopic 3D compatible with NVida 3D Vision. – RealD Integration Incorporates best-of-breed stereoscopic 3D…
Another month another updated version of UDK, and as usual it comes packed with more awesome things to play with – including true stereoscopic 3D compatible with NVida 3D Vision.
- RealD Integration
- Incorporates best-of-breed stereoscopic 3D gaming technology in the Unreal Engine which allows for PC and console games to be rendered in stereo 3D
- 3D experience improved by allowing management of camera separation and 3D depth effects in real time
- Depth Budget Allocation and AutoCAM available with the RealD Game Developer Toolkit
- Free demo showcasing the implementation available at www.unrealengine.com/insiderblog- Advanced Enviornment Color
- A simplified directional environment light where the environment color depends on direction
- It is blended between 2 values: ‘environment color’ and ‘environment sun color’
- For example, the side of the sky with the sun could have a slightly warmer and brighter hue compared to the opposite side
- Mobile Shader Key Tool
- Translates mobile shader keys into a human readable form
- Shader keys specify the configuration of a particular shader that is used in the game
- The bits in these keys used to be counted ‘by hand’ which involved counting the position and looking up the source code, this is no longer necessary
- Non-default key bits are highlighted in bold
- Unreal Editor
- DrawScale is now applied correctly in editor to BSPs
- “Ok to All” will now work when move/renaming several sound files in the content browser
- Problems with coverslot selection and dragging are now fixed
- Warning dialogs now launch when reimporting an asset that is older than the one currently loaded
- Fixed a crash that occurred in the AnimSet Editor when removing Material slot  from a skeletal mesh that has more than one slot
- Wireframe edges now render when importing a brush
- Matinee keyframe selection now happens on mouse release, not press
- Cameras imported into Matinee from FBX files work properly now
- New Scaleform HUD for Unreal Tournament maps is now used on mobile devices too
- Fixed crash if mobile emulation mode is enabled when non-mobile features are used in a map (e.g. landscape and morph targets), default material will render instead
- Mesh particle stat tracking now works properly on mobile
- Config option ShouldTrackFPSWhenNonInteractive added to allow fps charts to be generated for non-interactive scenes. False by default in Engine. True for UDKGame
- Texture Paint
- The Texture properties window will now update the texture after committing in texture paint mode
- Added an error in the Mesh Paint Window when the Undo Buffer has exceeded its maximum memory
- Textures in the window will also say how many possible Undo actions are available
- Fixed banding issues
- Fixed the slowdown during undo/redo
The beautiful 55 inch OLED TV created by LG will be showcased at this year Consumer Electronic Show, it’s designed with a 4mm bezel edge and only weighs 7.5kg. As many of you may know it has been rumoured that Apple will be launching its…
The beautiful 55 inch OLED TV created by LG will be showcased at this year Consumer Electronic Show, it’s designed with a 4mm bezel edge and only weighs 7.5kg.
As many of you may know it has been rumoured that Apple will be launching its range of HDTVs this year, and with LG being Apples provider of all things screen related for the iPhone, iPod touch and some iMacs, this extremely slim and lightweight TV certainly follows the product philosophy of most Apple products.
Here is the press release for those who would like to read it -
WORLD’S LARGEST OLED TV FROM LG OFFERS MORE REALISTIC COLORS, BRIGHTER PICTURE, FASTER SPEED
LG Unveils Much Anticipated 55-inch OLED TV for First Time at CES 2012
SEOUL, Jan. 2, 2012 – LG Electronics (LG) will present the future of TV technology at the Consumer Electronics Show (CES) in Las Vegas with the unveiling of the world’s largest OLED TV with a display size of 55 inches. By incorporating the company’s 4-Color Pixels and Color Refiner features with LG Display’s advanced OLED (organic light-emitting diode) panels, LG OLED TV generates the most natural colors of any TV set at a much lower price point than could have been achieved using the standard manufacturing process.
“Working closely with LG Display, we have a product which not only delivers on all the advantages of OLED over LCD but at a significantly lower cost than what could be achieved using existing OLED manufacturing technologies,” said Havis Kwon, President and CEO of LG Electronics Home Entertainment Company. “OLED is clearly the future of home TV entertainment and LG is very focused on making this exciting technology as easy as possible for consumers to embrace.”
What sets LG’s TV picture apart from other OLED TVs is 4-Color Pixels and Color Refiner which work together to generate natural and accurate colors that are sharp and consistent. The 4-Color Pixels feature allows for more accurate color depiction by using a set of four colors (red, green blue and white) in comparison to the RGB setup used by other OLED TV manufacturers. Color Refiner ensures consistency in colors from a wider viewing angle via an LG algorithm which improves and refines hues and tones. This is in contrast to other OLED TVs which often exhibit drastic changes in hues from different viewing angles and abnormal color gamut.
Boasting an infinite contrast ratio, LG’s OLED TV exhibits vivid colors and the smallest details regardless of the overall luminance of the on-screen image. In turn, colors and details throughout an entire image are preserved with utmost clarity and sharpness, even when displaying scenes with dark lighting. Such color capabilities are technically impossible with LED and LCD display panels. And at 1,000 times faster than LED/LCD displays, LG’s OLED TV shows crystal clear motion without any blurring or bleeding.
And LG’s OLED TV is as aesthetically pleasing as it is technologically sophisticated. LG’s Slim and Narrow Bezel design gives the TV a sleek, minimal look and at only 4 mm thin and a mere 7.5 kg, LG’s OLED TV practically blends into the wall.