
Well, its final, we’ve finally moved to our new servers at Godaddy. Something maybe we should have done to begin with. Apologies to our readers for the downtime over the past week, hopefully now there will be far less bugs than before. Anyhow,…
Well, its final, we’ve finally moved to our new servers at Godaddy. Something maybe we should have done to begin with. Apologies to our readers for the downtime over the past week, hopefully now there will be far less bugs than before. Anyhow, Welcome Back! And so as I christen the new server with this post, I’ll give you some interesting articles I found of late written by Laura Parker over at Gamespot, discussing the future gaming. It’s a topic I want to delve into further at a later date. I highly recommend them for an interesting read. Keep watch for more posts.
1. Capcom, Square Enix, Namco, and Sony Discuss The Future of Gaming by Randolph Ramsay.
Yoshida-san from Sony’s turn. He says home game content may be severely impacted by the iPhone app store. Many small applications started to be distributed, with users able to spend some extra time they may have used on games with iPhone apps.
2. The Future of Gaming: DLC byLaura Parker.
It has also been revealed that DLC pricing is also a matter of dispute between publishers and developers. In its April 2007 issue, Game Informer revealed that Microsoft was forcing developers to release priced DLC even when it was the latter’s wish that the DLC be free, spurred by a dispute between Microsoft and Gears of War developer Epic Games. After speaking to industry contacts about the process that developers go through to get their content on Xbox Live Marketplace, Game Informer also found instances when DLC had to be delayed due to developers refusing to accept Microsoft’s pricing.
3. The Future of Gaming: Social by Laura Parker.
THQ’s WWE All Stars creative director Sal DiVita believes that anything with the potential to attract more people to gaming is good for the industry: ”It’s good for gaming in general,” DiVita said. “Social gaming is attracting an audience that’s never had the means or desire to pick up and play a console game. But they do play social games. And hey, maybe they’ll graduate to a console or PC. It’s up to us, the game developers, to make better and better games to compete with social games and draw in this new audience. Or make them simple enough for the social gamers to play.
4. The Future of Gaming: AI by Laura Parker.
Guerrilla based the skirmish AI in Killzone 2 on the real-time strategy model, building two levels of AI on each individual bot. The first is a commander AI, which controls overall strategic decisions; the second is a squad AI, which translates the commander AI’s orders into orders for the individual bots. The team then taught the bots how to use the in-game badges as part of the order given to them by the squad. For example, if an engineer bot is ordered to defend an area, he will first build a turret at a tactical position before starting to patrol.

You would think that Blankmind was dedicated to brining you all things Final Fantasy considering the number of posts on the subject. Regardless, its still a worthy note to post this leaked trailer of the upcoming Final Fantasy Versus XIII. Looks…

This weeks ShoutOut goes to Japanese Takayama Toshiaki for his visually impressive and original artwork. Website | Deviantart |…
This weeks ShoutOut goes to Japanese Takayama Toshiaki for his visually impressive and original artwork.
Website | Deviantart | Interview

We’ve noticed that there are a few minor problems at the moment with our domain name which makes it impossible to link correctly to any of our posts. Apologies for any inconvenience. You’ll be thankful to know that we are currently working on a…
We’ve noticed that there are a few minor problems at the moment with our domain name which makes it impossible to link correctly to any of our posts. Apologies for any inconvenience. You’ll be thankful to know that we are currently working on a solution which will be delivered soon, as we all know how much you really depend on Blankmind for accurate and consistent information. Swiftly moving on, I thought I would share a few favorite mods of mine from my latest addiction Fallout: New Vegas, in no specific order:
1. Fallout Mod Manager
A highly recommended independent application that does exactly what it says on the tin and more. Checking conflicts between mods, managing texture replacements and unpacking Fallout resources; It’s an invaluable aid for those who wish to mod either Fallout 3 or New Vegas.
2. Nevada Skies – Weather Effects (BETA)
Despite currently being in beta, the mod is brings a whole new depth to the weather dynamic in Fallout. Expect sandstorms and some very beautiful sunrises, sunsets, nights and a better desert environment.
3. Better Game Performance.
Until a later official patch arrives, I highly recommend this to improve your graphic and game play performance. Its not a typical mod so please read the instructions before you install.
4. Tailor Maid
Originally a mod for Fallout 3, this mod allows you to mix and match parts of clothing, allowing for a fully unique appearance.
5. New Vegas – Re-Animated
A neat mod that changes the animation of all NPCs and your own character. Most noticeable change will be players now wheel a weapon more professionally. Another mod of Fallout 3 now adapted for New Vegas.

Today my University was visited by a couple of gentelmen from Ninja Theory, the company behind Heavenly Sword, and more recently Enslaved Odyssey to the West. The talk comprised mainly of some wonderful examples of concept art from their previous…
Today my University was visited by a couple of gentelmen from Ninja Theory, the company behind Heavenly Sword, and more recently Enslaved Odyssey to the West. The talk comprised mainly of some wonderful examples of concept art from their previous games, video footage of the stages of environment creation and animation, as well as some more technical sided presentations on programming and coding.
It was very enjoyable to actually see how an industry company go about working on a game, for myself it was nice to see how they test environments and animations throughout the process of creating them. We were also shown a number of concept drawings and artworks of the two main characters from Enslaved Odyssey to the West, Monkey and Trip. It was very nice to see how the original concepts for the these two characters grew and changed to the ones you see in the final game.
Personally I feel more inspired about my future career in gaming after attending the talk from Ninja Theory, being able to see how they work and the kind of things they are expected to do makes it all seem more possible, but also made me glad I’m not specialising in animation.
Sadly, although understandably, they were unable to comment on Devil May Cry 5…









